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Imverse raises $4.8 million for innovation in real-time 3D graphics and live holograms

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by Startacus Admin

 Robin.

Geneva-based B2B2C startup Imverse secures major investment for its innovative volumetric content and live holograms technology.

Imverse, a B2B2C company providing volumetric pixel (voxel) solutions, has secured $4.8 million to develop its software platform, expand its team and roll out its products globally. 

IMVERSE_LOGO_color_blackThe CES2021 Best-of-Innovation award winner has created a game-changing solution for volumetric content and live holograms. Its technology uses a proprietary voxel graphics engine which is capable of live capture, rendering and streaming of multiple holograms in real-time for telepresence* applications. This is in contrast to polygons which currently dominate the virtual and augmented reality space. As a result, Imverse can create full-body volumetric humans at the fraction of the cost, without industrial cameras, or powerful computing equipment, and with low latency. This enables the delivery of volumetric content at the same rate as mainstream video conferencing technology such as Zoom or Teams.

The company's technology has a host of use cases including virtual teleconferencing, immersive education, healthcare, gaming and the Metaverse. The startup is currently focusing on enterprise solutions.

Screenshot (329)Imverse Holo enables creators and businesses to set up multi-camera systems for live volumetric video capture with no need for green screens or cloud services. It is currently compatible with between one and ten Microsoft Azure Kinect cameras connected to a single PC, enabling both real-time and recorded holograms. Features include 3D videoconferencing, holoportation and holographic calls. Holoportation, allows remote virtual work, collaboration and real-time interactive 3D content creation and consumption. It also enables producers and consumers to edit, interact, and manipulate content in real-time.This is the foundation of highly personalised virtual experiences where people can control nearly every aspect of the content they consume. In addition, it will significantly reduce production costs.

In the past year, Imverse has secured a number of partnerships with some of the world’s largest technology companies and expanded its operations to France.

Javier Bello Ruiz, co-founder and CEO of Imverse, commented: “For the Metaverse to become a reality we need to overcome a lot of technical hurdles. One of the biggest challenges is making producing 3D content affordable and accessible to everyday consumers and businesses. This is why we believe our voxel breakthrough is so significant. It opens the door to a huge range of new applications, including, for the first time, multiple holograms streaming in real-time. All people need is a few Kinect cameras and a PC and our technology does the rest.

“With this funding we’ll be able to significantly ramp up the roll out and expansion of our software platform and our partnership network.”

Ariel Luedi, Founder of Hammer Team added, : “What Imverse has achieved so far is nothing short of phenomenal. My team and I are excited to offer our experience and support the company along their journey in turning this gem of a technology into a game-changing product offering.”


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Published on: 15th June 2022

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